How to play
Ten phases to climb, one a hand, and the first to the top wins. The same rules are in the app, under Rules on the home screen.
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The goal
Climb the ten phases, one a hand at most. The first to finish the last phase wins. If more than one finishes it in the same hand, the lowest score wins.
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The pack
108 cards: 1 to 12 twice in each of four colours, 8 wilds and 4 skips.
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The ten phases
A set is cards of one number; a run is numbers in a row, in any colours.
Phase 1 2 sets of 3 Phase 2 1 set of 3 and 1 run of 4 Phase 3 1 set of 4 and 1 run of 4 Phase 4 1 run of 7 Phase 5 1 run of 8 Phase 6 1 run of 9 Phase 7 2 sets of 4 Phase 8 7 cards of one colour Phase 9 1 set of 5 and 1 set of 2 Last phase 1 set of 5 and 1 set of 3 -
A turn
Draw the top card of the pile, or take the top discard. Lay your phase down if you can, add cards to groups on the table once it's down, and end by discarding one card.
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Laying down
Your whole phase goes down at once, from your hand. Miss it and you try it again next hand; make it and you're on the next one, even if you didn't go out.
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Adding to groups
Once your phase is down, on your turn you can add cards that fit to any group on the table, yours or anyone's.
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Wilds and skips
A wild stands for any number or colour, and every group needs at least one numbered card. Discard a skip to make someone lose their next turn. A skip can never be picked up or used in a group.
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Scoring
The hand ends when someone has no cards left. Everyone else scores what they're left holding, and lower is better.
1 to 9 5 points 10 to 12 10 points A skip 15 points A wild 25 points
Playing here
On your turn, tap the draw pile or the discards. Tap Lay Down, or pick cards and tap each group of your phase to build it yourself. To add a card to a group, pick it and tap the group. To discard, pick a card and tap the discards. Start Over puts back everything since you drew.
Still stuck? Try the help page, or write to [email protected].