Every build of Skip Solitaire so far, newest first: 69 of them.
TestFlight shows only the newest few, so the whole story is kept here.
Build 69
The "Last card!" banner no longer pops up over the Game Over card when someone goes out right after it.
Build 68
Unfinished online games are checked with iCloud less often as they age, all at once rather than one by one, and not at all after a month unplayed. A game someone left or finished elsewhere still clears from your list, sooner for recent games.
For testers: Settings › Beta also counts the game's iCloud requests and any slow-down iCloud asked for.
Build 67
Switch to another app mid-game and the game is saved exactly as it stands, so if iOS closes it while you're away, Continue picks up where you were, not at the start of the hand.
An online game stays connected for about half a minute after you switch away, long enough to answer a message.
For testers: Settings › Beta shows how your saved games are syncing with iCloud, and Send Feedback includes it. If deleted games come back, send feedback from that game.
Build 66
With hints on in Settings, each build pile says the number it needs next. Off, the card on top shows it.
The build piles in the middle no longer say "Needs 1" under them: the card on top shows where each pile is.
Build 65
The round buttons over the table are clear glass again, as before the last build.
Build 64
The buttons over the table stand out from the felt: dark circles with light symbols.
The rules button is a question mark, and the close button is a quieter outline set a little apart, so it isn't hit by mistake.
The title at the top of the table (whose turn it is) is centred on the screen, not pushed to one side by the buttons.
Build 63
The rules are a tap away at the table: the book button beside the close button.
Your panel in the players' row shows your stock card, discard piles and hand like everyone else's, instead of an emptier tile.
Your panel in the players' row is the same height as everyone else's, with "Your turn" at the end of your name.
The screen stays on while you're at the table, so it no longer dims and locks while you wait on someone else's turn.
If your saved games ever can't be opened, the app still starts and plays rather than closing straight away.
Build 62
Your place in the players' row is a panel like everyone else's: your name, your stock left, and "Your turn" in gold when it is.
With no name typed for practice, you play under your Game Center name, so your avatar shows your initial, not a Y.
Your Game Center picture or Memoji shows on your seat in practice games too, not just online.
Build 61
You're in the players' row (or column) with everyone else, in the order of play, lit up gold on your turn, so you can see who goes before and after you.
Players show their Game Center picture or Memoji where they have one, you included; anyone without one keeps their initial.
Build 60
Turning an iPad no longer deals the cards on the table all over again.
Cards flying across the table land in the right place after you turn an iPad.
The banner for a big moment (a hand or round over, and the like) is solid instead of see-through, with bigger, brighter text under it.
Build 59
Deleting your last saved game: "No games yet" fades in once the list has gone, instead of on top of it.
Build 58
Finishing a build pile flashes only that pile: the pile finished before it flashed too, so two places lit up.
No gold ring where a card lands: on a pile that cleared as the card landed, it outlined empty places.
Build 57
Card motion in Settings: Fingertip is gone, now that its fingertip dot is. Lift and place is the new default, and anyone who had Fingertip gets it.
Join with Code is a shorter sheet: the table is looked for as soon as all six digits are in (no Join button), and Paste and Scan QR Code sit side by side under the code.
Cards other players play no longer carry a grey dot as they fly.
Hints, in Settings: off unless you turn it on. With hints on, the build piles a picked card can go on light up.
Build 56
When another player finishes a build pile, the pile now stays until their card lands on it, then clears. Before, it cleared while the card was still on its way.
Build 55
The home screen, Saved Games, Stats, How to Play and Settings are now shared by all six LivingRoom games, so they look and read the same in each.
Build 54
Tap a finished game to see its points too, counted as the rules count them: 25 for going out, and 5 for every card left in the other stocks.
Build 53
Tap a finished game in Saved Games to see how it went: who emptied their stock first, and how many cards everyone else had left.
Build 52
Saved Games explains online games more fully: they carry on as the other players come back, and if you delete one, the others are told you've left.
On a Mac, resizing the window during a game keeps everything as it was, such as the row of players' scroll position.
Easier to read: the explanations in Settings, Help and elsewhere are a little brighter.
Build 51
On a Mac, text and cards are sharp in large windows and fullscreen.
Build 50
Played on a Mac, the table fills the window at any size, fullscreen included, and cards, text and buttons scale up with it.
In landscape and on a Mac, the other players' panels are sized to their cards, and the table sits centred with them.
Build 49
Saved Games now says how to delete a game: swipe left on it, or right-click it on a Mac.
Build 48
On a Mac, right-click a saved game to delete it. On iPhone and iPad, touch and hold works as well as swiping.
On a Mac, Join with Code no longer offers to scan a QR code.
Build 47
Settings only shows Rumble on devices that can rumble: iPhones yes, iPads and Macs no.
Build 46
Fixes a crash on Mac when opening Practice, Saved Games or Stats.
Build 45
Cards now move with Fingertip unless you've chosen another motion in Settings.
Build 44
Under the hood: the table does a little less work while you wait for a turn, so play may feel a touch smoother.
Build 43
The Rules sheet explains the rare end to a game where nothing is left to draw: it also ends when nobody plays onto a build pile for three full rounds.
On a phone, the other players' stock cards are much bigger, with their discards in a square beside them.
The build piles all say "Needs": an empty one said "Needs 1" and the others "Next 3".
With VoiceOver on, the table now says what the other players do as they do it, and when it's your turn.
On the game-over card, every name is the same size. The third and fourth used to come out smaller.
In the lobby, notices and chat lines now show at the bottom of the screen instead of over the table's name.
A reaction face now rises from the middle of the player's panel instead of sitting on their name.
Saved Games say how long ago you played. Practice games you haven't touched for a month are cleared away, but the latest one always stays.
Stats only split into Online and Practice once you've played both.
Settings shows the version of the shared engine under the app's own, at the foot of Help.
Build 42
The Rules sheet explains the rare end to a game where nothing is left to draw: it also ends when nobody plays onto a build pile for three full rounds.
On a phone, the other players' stock cards are much bigger, with their discards in a square beside them.
The build piles all say "Needs": an empty one said "Needs 1" and the others "Next 3".
With VoiceOver on, the table now says what the other players do as they do it, and when it's your turn.
On the game-over card, every name is the same size. The third and fourth used to come out smaller.
In the lobby, notices and chat lines now show at the bottom of the screen instead of over the table's name.
A reaction face now rises from the middle of the player's panel instead of sitting on their name.
Saved Games say how long ago you played. Practice games you haven't touched for a month are cleared away, but the latest one always stays.
Stats only split into Online and Practice once you've played both.
Settings shows the version of the shared engine under the app's own, at the foot of Help.
Build 41
Plainer wording in a few places: the turn timer's description in the lobby, the note about deleting an online game, and the Help line in Settings.
Build 40
Table Chat, and the note that tells others you've left a game for good, now come from the shared engine too.
The online lobby says "2 of 3 seats taken" and explains what "Computers take open seats" does, as the other LivingRoom games do.
Build 39
Under the hood, the part that runs an online table (who hosts, keeping every device in step, reconnecting, rematches, the turn timer and chat) is now one shared engine for every LivingRoom game. Nothing should look or play differently, and this build still plays with people on the previous one.
Build 38
Join with Code, Invite Friends and the players' round avatars now come from the shared engine too, so they're the same in every LivingRoom game.
Avatars use the same softer colours as the other games, instead of bright system colours.
Build 37
A card you drop on one of your discard piles glides straight to its place on the fan. It used to land on top of the pile and then jump down a step.
Under the hood, playing online (signing in to Game Center, finding a table by its code, Quick Match, invitations and the QR code) now comes from the same shared engine in every LivingRoom game. Nothing should look different.
Build 36
The cards you draw at the start of your turn now come into your hand after the other player's discard has landed, one at a time, each with its own sound. Before, they appeared while the discard was still in the air, and their sounds piled onto it and sounded like a shuffle — the same bug the last build fixed for your own discards, from the other side.
Build 35
When your discard ends your turn, it now sounds like one card being placed. The next player filling their hand used to play five card sounds on top of it, which sounded like a shuffle; now it's one soft card sound after your card lands, and only your own draws get a sound per card.
Under the hood, the parts every LivingRoom game shares (the design, sounds, haptics, card motion, the turn clock and the game-over card) now come from one shared engine instead of six copies. Nothing should look or behave differently; if anything does, that's a bug.
Build 34
The end of a game looks the same in every LivingRoom game: the same card, the same type and buttons, a trophy when you win and a flag when you don't, and you're called "You" in the standings.
The Reconnecting card is the same in every game too.
The line under the winner is shorter: the points for going out, or why a stalemate ended it.
Build 33
Join with Code has its own number pad, drawn in the sheet, so swiping the sheet away takes the keys with it. Before, the phone's keyboard stayed behind over the home screen for a moment. Paste is in the bottom-left corner.
You can feel a card lift when you pick it up, as in the other card games.
Stats: a new section for your stock, with your fastest win, your closest loss and stalemates.
Rumble's description no longer mentions tricks.
Practice is laid out the same way in every LivingRoom game: the game first, then who's playing, then the turn timer and your name.
The big moments now appear up by the players, not over the middle of the table, so they don't hide the play they're announcing.
Buttons that can't be used right now look it, the same as in the other LivingRoom games.
Build 32
Real recordings of cards instead of synthesised sounds: dealing, playing, discarding, shuffling and turning a card over. Dealing, playing and turning a card over each have three recordings, and one is picked at random every time, so no two sound quite alike.
The thinking dots sit beside the player's name again, and always show: in a narrow panel the name shrinks a little to make room.
Join with Code: the Join button sits right under the code, and swiping the sheet away is smooth. Before, the sheet stretched and jumped as the keyboard slid away.
New sounds for the rest of the table, picked by ear from a set of samples: warm wooden notes for your turn, a finished pile and the end of the game.
The draw pile and the stock piles sit in the middle of their places. Their extra cards used to stick out to one side.
You can now rearrange your hand: drag a card along it and let go where you want it. The cards either side of your finger fan out of its way. It works whenever you like, not only on your turn.
On an iPad in landscape, a practice game no longer shows an empty chat panel.
Build 31
A card you drag onto a build pile or a discard pile now glides from your finger onto it, instead of vanishing and reappearing there.
Dragging a card over a discard pile no longer makes your whole area jump up. The pile fans open in its own space.
Build 30
The phone now rumbles with the game: cards landing, tricks taken, the big moments. Turn it off under Settings → Sound → Rumble.
React from the table: tap the smiley at the top right and pick a face. It rises from your seat for everyone at the table to see. At a practice table the computer players react too, now and then.
Everyone at an online table needs this build: older builds can't read reactions, so they can't join.
The big moments get a beat: the words appear on the table and the game holds still for a second.
Players who are thinking show three moving dots by their name, and your area gives a small nudge when your turn comes round.
Every card snaps onto its build pile. A finished pile flashes gold as it's gathered up.
Stock piles are drawn as a real stack that gets shorter as it's played. Getting down to your last card gets its own moment.
Dragging a card over a discard pile fans the pile open, so you can see what's under the top card.
Picking up a card lifts it with a shadow, and you feel a click when it comes over somewhere it can go.
Build 29
The picture and the name on the app icon are centred. They used to sit low, with empty felt across the top.
Build 28
The icon says Skip Solitaire, so it can be told apart on a home screen.
1st, 2nd and 3rd on the final standings.
Build 27
An online table used to show "Connection problem:" followed by a line of
If it really can't get through and the message was your move, the move comes
Build 26
Touch and hold a message at an online table and there's now Report Message,
Build 25
Settings now has Help and Support, which opens this game's own page on