LivingRoom Euchre

What's new

Every build of Euchre so far, newest first: 57 of them. TestFlight shows only the newest few, so the whole story is kept here.

Build 57 No banner over game over

  • A banner from the last move (a bonus, a bust, a last card and the like) no longer pops up over the Game Over card.

Build 56 Quieter iCloud

  • Unfinished online games are checked with iCloud less often as they age, all at once rather than one by one, and not at all after a month unplayed. A game someone left or finished elsewhere still clears from your list, sooner for recent games.
  • For testers: Settings › Beta also counts the game's iCloud requests and any slow-down iCloud asked for.

Build 55 Switching apps

  • Switch to another app mid-game and the game is saved exactly as it stands, so if iOS closes it while you're away, Continue picks up where you were, not at the start of the hand.
  • An online game stays connected for about half a minute after you switch away, long enough to answer a message.
  • For testers: Settings › Beta shows how your saved games are syncing with iCloud, and Send Feedback includes it. If deleted games come back, send feedback from that game.

Build 54 Hints

  • New hint: turn on Show hints in Settings and, on your turn, the cards you're allowed to play stand a little higher in your hand.

Build 53 Glass buttons

  • The round buttons over the table are clear glass again, as before the last build.

Build 52 Title centred

  • The dealer's badge is a gold D, easier to spot.
  • The buttons over the table stand out from the felt: dark circles with light symbols.
  • The rules button is a question mark, and the close button is a quieter outline set a little apart, so it isn't hit by mistake.
  • The title at the top of the table (whose turn it is) is centred on the screen, not pushed to one side by the buttons.

Build 51 Screen stays on

  • The rules are a tap away at the table: the book button beside the close button.
  • The screen stays on while you're at the table, so it no longer dims and locks while you wait on someone else's turn.
  • If your saved games ever can't be opened, the app still starts and plays rather than closing straight away.

Build 50 Your picture in practice

  • With no name typed for practice, you play under your Game Center name, so your avatar shows your initial, not a Y.
  • Your Game Center picture or Memoji shows on your seat in practice games too, not just online.

Build 49 Your Game Center picture

  • Players show their Game Center picture or Memoji where they have one, you included; anyone without one keeps their initial.
  • On an iPad held sideways, the player across from you sits in a neat panel just as wide as their name and cards.

Build 48 iPad landscape cards

  • On an iPad held sideways, your cards and the trick are about half as big again: your partner's panel across the top is one row, name beside the cards.

Build 47

  • Jacks, queens and kings: the letter and suit in each half sit clear of the gold line across the middle; the upside-down half's suit ran into it.
  • Aces: the gold ring sits behind the big suit, not over it.

Build 46

  • How the hand went is in bigger, brighter type.
  • Turning an iPad no longer deals the cards on the table all over again.
  • Cards flying across the table land in the right place after you turn an iPad.
  • The banner for a big moment (a hand or round over, and the like) is solid instead of see-through, with bigger, brighter text under it.

Build 45

  • Deleting your last saved game: "No games yet" fades in once the list has gone, instead of on top of it.

Build 44

  • No gold ring where a card lands: on a pile that cleared as the card landed, it outlined empty places.

Build 43

  • Card motion in Settings: Fingertip is gone, now that its fingertip dot is. Lift and place is the new default, and anyone who had Fingertip gets it.
  • Join with Code is a shorter sheet: the table is looked for as soon as all six digits are in (no Join button), and Paste and Scan QR Code sit side by side under the code.
  • Cards other players play no longer carry a grey dot as they fly.

Build 42

  • The home screen, Saved Games, Stats, How to Play and Settings are now shared by all six LivingRoom games, so they look and read the same in each.

Build 41

  • Each hand now says who called trump: "Leo called ♠ trump · alone · took all five".

Build 40

  • The score sheet and a finished game's hands say which suit is trump: "Leo · ♠ is trump · alone · took all five".

Build 39

  • Tap a finished game in Saved Games to see how it went: every hand, who called trump and how it went, and your side's record.

Build 38

  • Saved Games explains online games more fully: they carry on as the other players come back, and if you delete one, the others are told you've left.
  • On a Mac, resizing the window during a game keeps everything as it was, such as the row of players' scroll position.
  • Easier to read: the explanations in Settings, Help and elsewhere are a little brighter.

Build 37

  • On a Mac, text and cards are sharp in large windows and fullscreen.

Build 36

  • Played on a Mac, the table fills the window at any size, fullscreen included, and cards, text and buttons scale up with it.
  • In landscape and on a Mac, the middle of the table and the other players' panels are bigger.

Build 35

  • On bigger iPads the cards grow larger.
  • Saved Games now says how to delete a game: swipe left on it, or right-click it on a Mac.

Build 34

  • On a Mac, right-click a saved game to delete it. On iPhone and iPad, touch and hold works as well as swiping.
  • On a Mac, Join with Code no longer offers to scan a QR code.
  • In the lobby on small phones, the host's name is no longer cut short.

Build 33

  • Settings only shows Rumble on devices that can rumble: iPhones yes, iPads and Macs no.

Build 32

  • Fixes a crash on Mac when opening Practice, Saved Games or Stats.

Build 31

  • Cards now move with Fingertip unless you've chosen another motion in Settings.

Build 30

  • Under the hood: the table does a little less work while you wait for a turn, so play may feel a touch smoother.

Build 29

  • Tap the scores to see every hand: who called trump, how it went, and the score after it.
  • Touch and hold the middle of the table to see the last trick taken.
  • With VoiceOver on, the table now says what the other players do as they do it, and when it's your turn.
  • On the game-over card, every name is the same size. The third and fourth used to come out smaller.
  • In the lobby, notices and chat lines now show at the bottom of the screen instead of over the table's name.
  • A reaction face now rises from the middle of the player's panel instead of sitting on their name.
  • Saved Games say how long ago you played. Practice games you haven't touched for a month are cleared away, but the latest one always stays.
  • Stats only split into Online and Practice once you've played both.
  • Settings shows the version of the shared engine under the app's own, at the foot of Help.

Build 28

  • Tap the scores to see every hand: who called trump, how it went, and the score after it.
  • Touch and hold the middle of the table to see the last trick taken.
  • With VoiceOver on, the table now says what the other players do as they do it, and when it's your turn.
  • On the game-over card, every name is the same size. The third and fourth used to come out smaller.
  • In the lobby, notices and chat lines now show at the bottom of the screen instead of over the table's name.
  • A reaction face now rises from the middle of the player's panel instead of sitting on their name.
  • Saved Games say how long ago you played. Practice games you haven't touched for a month are cleared away, but the latest one always stays.
  • Stats only split into Online and Practice once you've played both.
  • Settings shows the version of the shared engine under the app's own, at the foot of Help.

Build 27

  • The Rules sheet reads more plainly and matches the rules on livingroomplay.com. The note about deleting an online game and the Help line in Settings are plainer too.

Build 26

  • Table Chat, and the note that tells others you've left a game for good, now come from the shared engine too.

Build 25

  • Under the hood, the part that runs an online table (who hosts, keeping every device in step, reconnecting, rematches, the turn timer and chat) is now one shared engine for every LivingRoom game. Nothing should look or play differently, and this build still plays with people on the previous one.

Build 24

  • Join with Code, Invite Friends and the players' round avatars now come from the shared engine too, so they're the same in every LivingRoom game.

Build 23

  • Under the hood, playing online (signing in to Game Center, finding a table by its code, Quick Match, invitations and the QR code) now comes from the same shared engine in every LivingRoom game. Nothing should look different.

Build 22

  • The online lobby lists players the same way as in every other LivingRoom game: avatar, name, and Host in gold, with no boxes around each seat. Moving someone to another seat still works the same way, and the gold outline shows only while you're moving them.
  • Under the hood, the parts every LivingRoom game shares (the design, sounds, haptics, card motion, the turn clock and the game-over card) now come from one shared engine instead of six copies. Nothing should look or behave differently; if anything does, that's a bug.

Build 21

  • The end of a game looks the same in every LivingRoom game: the same card, the same type and buttons, a trophy when you win and a flag when you don't, and you're called "You" in the standings.
  • The Reconnecting card is the same in every game too.

Build 20

  • Join with Code has its own number pad, drawn in the sheet, so swiping the sheet away takes the keys with it. Before, the phone's keyboard stayed behind over the home screen for a moment. Paste is in the bottom-left corner.
  • The "your turn" sound now plays whenever the turn comes to you, not only for bids and passes, once the card before it has landed.
  • The deal sounds are timed to the cards landing in your hand. They used to keep going well after the last card was down.
  • Practice is laid out the same way in every LivingRoom game: the game first, then who's playing, then the turn timer and your name.
  • The big moments now appear up by the players, not over the middle of the table, so they don't hide the play they're announcing.
  • Buttons that can't be used right now look it, the same as in the other LivingRoom games.

Build 19

  • Real recordings of cards instead of synthesised sounds: dealing, playing, gathering a trick and turning a card over. Dealing, playing and turning a card over each have three recordings, and one is picked at random every time, so no two sound quite alike.
  • The thinking dots sit beside the player's name again, and always show: in a narrow panel the name shrinks a little to make room.
  • Join with Code: the Join button sits right under the code, and swiping the sheet away is smooth. Before, the sheet stretched and jumped as the keyboard slid away.
  • New sounds for the rest of the table, picked by ear from a set of samples: knuckles on the table for a pass, and warm wooden notes for your turn, trump called, points, setbacks and the end of the game.
  • Rearranging your hand: as you run a card along it, the cards either side of your finger lift, tilt outwards and spread apart, opening a gap where it will go.

Build 18

  • A card you drag onto the table now glides from your finger into its place, instead of vanishing and reappearing there.
  • Rearranging your hand: while you drag a card along it, the other cards move apart to show where it will go.
  • The counting cards beside the score are no longer cut off.

Build 17

  • Cards feel more like cards. Pick one up and it lifts off your hand with a shadow and tilts as you move it. Let go over the table to play it, or flick it up towards the table. Drop it back in your hand somewhere else to rearrange your cards.
  • Hands are dealt from the dealer's seat, face down, one card at a time, then your hand turns over all at once.
  • Whoever takes a trick glows while it's on the table.
  • The phone now rumbles with the game: cards landing, tricks taken, the big moments. Turn it off under Settings → Sound → Rumble.
  • React from the table: tap the smiley at the top right and pick a face. It rises from your seat for everyone at the table to see. At a practice table the computer players react too, now and then.
  • Everyone at an online table needs this build: older builds can't read reactions, so they can't join.
  • The big moments get a beat: the words appear on the table and the game holds still for a second.
  • Players who are thinking show three moving dots by their name, and your area gives a small nudge when your turn comes round.
  • The score is also kept with counting cards, the way it's kept at a kitchen table: a face-down card slides along a low card to show a pip for every point.
  • Going alone, a march and a euchre each get their own moment. When your partner goes alone, your cards are laid down out of play.

Build 16

  • The picture and the name on the app icon are centred. They used to sit low, with empty felt across the top.

Build 15

  • The icon says Euchre, so it can be told apart on a home screen.
  • Cards you can't play are no longer faded. Tap one and it says why.
  • 1st and 2nd on the final standings.

Build 14 A dropped message is just sent again

  • An online table used to show "Connection problem:" followed by a line of
  • If it really can't get through and the message was your move, the move comes

Build 13 Reporting a message

  • Touch and hold a message at an online table and there's now Report Message,

Build 12 Help in Settings

  • Settings now has Help and Support, which opens this game's own page on
  • Feedback and support now go to [email protected].

Build 11 A quieter clock

  • The dial now appears only for the last ten seconds of a decision, instead of

Build 10 Beta feedback in Settings

  • Settings has a Send Feedback row while you're on TestFlight. It opens an email

Build 9 Smooth deleting in Saved Games

  • Deleting your last unfinished game in Saved Games no longer stutters. The

Build 8 Turn timer, smoother deals

  • A turn timer, if you want one. Choose it when you set up a table, in Practice
  • Smoother dealing. Every sound effect used to hold the game still for a
  • On an iPad mini held sideways, Order Up was cut short to "Order...". Your
  • Swiping a game aside in Saved Games slides the whole row, rounded at every

Build 7 Cards on their way

  • Cards travel. When another player plays, their card now leaves their hand
  • Choose how in Settings, under Card motion: Now (as before), Slide, Toss,
  • With Reduce Motion on (Settings > Accessibility > Motion), cards fade in
  • How to Play opens with a row of cards, as it does in the other two apps.
  • On iPad held sideways, Pass, Alone and Order Up no longer get cut off at

Build 6 A volume for the sound

  • Sound has a volume now, not just on or off. It's in Settings, and letting go
  • Small design tidying so the three apps match exactly: one width for the

Build 5 Liquid Glass, where Apple puts it

  • The app follows Apple's new Liquid Glass design. The buttons that float over the
  • Easier to hit and easier to read. Every button is at least as big as Apple's minimum,
  • The app icon now has its own dark and tinted versions for the home screen.
  • Scanning a QR code opens the camera full screen instead of stacking a second panel

Build 4 a smoother table

  • The table should stop stuttering. Every card was drawn in a way that was costly to

Build 3 the full name under the icon

  • The name under the icon is LivingRoom Euchre, as it is for LivingRoom
  • Try Again after a slow Game Center sign-in could report that Game Center

Build 2 menus on a darker ground

  • The menus have a new background. Practice, Join with Code, Saved Games,
  • Play Online stays on the felt, and on iOS 26 and later its panels are

Build 1 first version

  • Practice with a computer partner against two computer players, on easy or
  • Play online with friends: open a table and share its six-digit code or QR
  • Chat at online tables, with quick replies. For voice, play from a FaceTime
  • Games survive dropped connections. If the host leaves, another player's
  • Saved games and stats sync through iCloud: how often you win, the trump