LivingRoom Five Dice

What's new

Every build of Five Dice so far, newest first: 52 of them. TestFlight shows only the newest few, so the whole story is kept here.

Build 52

  • A banner from the last move (a bonus, a bust, a last card and the like) no longer pops up over the Game Over card.

Build 51

  • Unfinished online games are checked with iCloud less often as they age, all at once rather than one by one, and not at all after a month unplayed. A game someone left or finished elsewhere still clears from your list, sooner for recent games.
  • For testers: Settings › Beta also counts the game's iCloud requests and any slow-down iCloud asked for.

Build 50

  • Switch to another app mid-game and the game is saved exactly as it stands, so if iOS closes it while you're away, Continue picks up where you were, not at the start of the hand.
  • An online game stays connected for about half a minute after you switch away, long enough to answer a message.
  • For testers: Settings › Beta shows how your saved games are syncing with iCloud, and Send Feedback includes it. If deleted games come back, send feedback from that game.

Build 49

  • On an iPad held sideways, a full table's players fit in the column; at eight they ran off the top and bottom.

Build 48

  • What your dice would score in each box is now a hint, with how to throw on your first turn: both under Show hints in Settings. Off, you can still tap any open box.

Build 47

  • The round buttons over the table are clear glass again, as before the last build.

Build 46

  • The buttons over the table stand out from the felt: dark circles with light symbols.
  • The rules button is a question mark, and the close button is a quieter outline set a little apart, so it isn't hit by mistake.
  • The title says "Your turn" all through your turn, as it says "Max's turn" for everyone else's, instead of changing to "Your throw".
  • The title at the top of the table (whose turn it is) is centred on the screen, not pushed to one side by the buttons.

Build 45

  • The rules are a tap away at the table: the book button beside the close button.
  • On an iPad held upright, your score card is drawn larger, as it is in landscape.
  • The screen stays on while you're at the table, so it no longer dims and locks while you wait on someone else's turn.
  • If your saved games ever can't be opened, the app still starts and plays rather than closing straight away.

Build 44

  • With no name typed for practice, you play under your Game Center name, so your avatar shows your initial, not a Y.
  • Your Game Center picture or Memoji shows on your seat in practice games too, not just online.

Build 43

  • Players show their Game Center picture or Memoji where they have one, you included; anyone without one keeps their initial.

Build 42

  • Your score card no longer has your name and boxes left over it, or whose turn it is under it: your tile in the players' row shows both, and the line under the card is only for what you have to do.

Build 41

  • On a phone too, you're in the players' row with everyone else, in the order you throw, and your tile lights up gold on your turn.

Build 40

  • On an iPad you're in the players' column (or row) with everyone else, in the order you throw, so you can see your turn coming.

Build 39

  • The dice you keep sit in the middle of the tray, top to bottom.
  • On an iPad the cup is tapped: shaking is for phones only, and Settings, the how-to-throw card and the rules say so.
  • Thrown dice stay on the table: they no longer fly over the other players' names.
  • iPad in landscape: your card is wider and its rows taller, so it fills the screen's height.
  • Turning an iPad no longer deals the cards on the table all over again.
  • Cards flying across the table land in the right place after you turn an iPad.
  • The banner for a big moment (a hand or round over, and the like) is solid instead of see-through, with bigger, brighter text under it.

Build 38

  • Deleting your last saved game: "No games yet" fades in once the list has gone, instead of on top of it.
  • Turning the phone back up after pouring no longer starts a new shake, so the dice stay on the table.

Build 37

  • The scorecard's category sheet opens on the same dark sheet as every other.
  • Turning the phone over while the dice rattle always pours them. Bank or Bust's second throw sometimes didn't.
  • Join with Code is a shorter sheet: the table is looked for as soon as all six digits are in (no Join button), and Paste and Scan QR Code sit side by side under the code.
  • Cards other players play no longer carry a grey dot as they fly.

Build 36

  • The home screen, Saved Games, Stats, How to Play and Settings are now shared by all six LivingRoom games, so they look and read the same in each.
  • The dice and the cup are shared too, ready for the next dice game.

Build 35

  • Tap a finished game in Saved Games to see how it went: every player's finished scorecard.

Build 34

  • Saved Games explains online games more fully: they carry on as the other players come back, and if you delete one, the others are told you've left.
  • In landscape, the first-turn tip about throwing stays on the table, and with only one or two others their tiles are no longer oversized.
  • On a Mac, resizing the window during a game keeps everything as it was, such as the row of players' scroll position.
  • The dice in the cup roll like real dice: as they tumble, the number turns over to the one beside it, instead of changing at random.
  • Easier to read: the explanations in Settings, Help and elsewhere are a little brighter.

Build 33

  • On a Mac, text and cards are sharp in large windows and fullscreen.

Build 32

  • Tap another player to see their card: it now opens only as tall as the card, so the dice stay in view.

Build 31

  • Played on a Mac, the table fills the window at any size, fullscreen included, and cards, text and buttons scale up with it.
  • In landscape and on a Mac, your scorecard sits beside the dice, and the scorecard and players grow to fill the height.

Build 30

  • On a phone with a full table, the other players share one row that scrolls sideways, and everyone's picture is back.
  • On an iPad, the dice and your card grow with the screen.
  • On an iPad in landscape, or a wide Mac window, the other players sit in a column down the left.
  • Saved Games now says how to delete a game: swipe left on it, or right-click it on a Mac.

Build 29

  • On a Mac, right-click a saved game to delete it. On iPhone and iPad, touch and hold works as well as swiping.
  • On a Mac, Join with Code no longer offers to scan a QR code.
  • On small phones with six players, everyone's name shows in full.

Build 28

  • Settings only shows Rumble on devices that can rumble: iPhones yes, iPads and Macs no.

Build 27

  • On a Mac, the first-turn card now says to click the cup, since a Mac can't be shaken or turned over, and Settings no longer offers Shake to roll there.

Build 26

  • Fixes a crash on Mac when opening Practice, Saved Games or Stats.

Build 25

  • On your first turn of each game, a card under the cup shows how to throw: shake, then turn your phone over to pour, or tap the cup. With shaking turned off, it just says to tap the cup.
  • From the second game on, the card offers "Don't show this again". Settings → The throw → Show how to throw brings it back.

Build 24

  • Under the hood: the table does a little less work while you wait for a turn, so play may feel a touch smoother.

Build 23

  • A second five of a kind now follows the rules when its top box is already used: it goes in the bottom half, and only goes in the top half, as a zero, once the bottom half is full. Before, the card also offered a zero in any open top box.
  • The Rules sheet says so too.
  • This build can't share an online table with the previous one, since the two would disagree on that rule. Everyone at a table needs this build.
  • Your card shows how many boxes are left, like everyone else's, instead of repeating the round from the title.
  • The upper bonus is called the top half bonus everywhere, as the rules call it.
  • With VoiceOver on, the table now says what the other players do as they do it, and when it's your turn.
  • VoiceOver also reads every throw, yours included.
  • On the game-over card, every name is the same size. The third and fourth used to come out smaller.
  • In the lobby, notices and chat lines now show at the bottom of the screen instead of over the table's name.
  • A reaction face now rises from the middle of the player's panel instead of sitting on their name.
  • Saved Games say how long ago you played. Practice games you haven't touched for a month are cleared away, but the latest one always stays.
  • Stats only split into Online and Practice once you've played both.
  • Settings shows the version of the shared engine under the app's own, at the foot of Help.

Build 22

  • A second five of a kind now follows the rules when its top box is already used: it goes in the bottom half, and only goes in the top half, as a zero, once the bottom half is full. Before, the card also offered a zero in any open top box.
  • The Rules sheet says so too.
  • This build can't share an online table with the previous one, since the two would disagree on that rule. Everyone at a table needs this build.
  • Your card shows how many boxes are left, like everyone else's, instead of repeating the round from the title.
  • The upper bonus is called the top half bonus everywhere, as the rules call it.
  • With VoiceOver on, the table now says what the other players do as they do it, and when it's your turn.
  • VoiceOver also reads every throw, yours included.
  • On the game-over card, every name is the same size. The third and fourth used to come out smaller.
  • In the lobby, notices and chat lines now show at the bottom of the screen instead of over the table's name.
  • A reaction face now rises from the middle of the player's panel instead of sitting on their name.
  • Saved Games say how long ago you played. Practice games you haven't touched for a month are cleared away, but the latest one always stays.
  • Stats only split into Online and Practice once you've played both.
  • Settings shows the version of the shared engine under the app's own, at the foot of Help.

Build 21

  • The Rules sheet reads more plainly and matches the rules on livingroomplay.com, and so do the turn timer's descriptions in Practice and the lobby. The note about deleting an online game and the Help line in Settings are plainer too.

Build 20

  • Table Chat, and the note that tells others you've left a game for good, now come from the shared engine too.
  • The online lobby says "2 of 3 seats taken" and explains what "Computers take open seats" does, as the other LivingRoom games do.

Build 19

  • Under the hood, the part that runs an online table (who hosts, keeping every device in step, reconnecting, rematches, the turn timer and chat) is now one shared engine for every LivingRoom game. Nothing should look or play differently, and this build still plays with people on the previous one.

Build 18

  • Join with Code, Invite Friends and the players' round avatars now come from the shared engine too, so they're the same in every LivingRoom game.
  • Avatars use the same softer colours as the other games, instead of bright system colours.

Build 17

  • Under the hood, playing online (signing in to Game Center, finding a table by its code, Quick Match, invitations and the QR code) now comes from the same shared engine in every LivingRoom game. Nothing should look different.

Build 16

  • Under the hood, the parts every LivingRoom game shares (the design, sounds, haptics, the turn clock and the game-over card) now come from one shared engine instead of six copies. Nothing should look or behave differently; if anything does, that's a bug.

Build 15

  • The end of a game looks the same in every LivingRoom game: the same card, the same type and buttons, a trophy when you win and a flag when you don't, and you're called "You" in the standings.
  • The Reconnecting card is the same in every game too.

Build 14

  • Join with Code has its own number pad, drawn in the sheet, so swiping the sheet away takes the keys with it. Before, the phone's keyboard stayed behind over the home screen for a moment. Paste is in the bottom-left corner.
  • Words from another game are gone: saved games show turns left, not cards in a stock, the turn timer explains what really happens when time runs out, and the play-speed choices talk about throws.
  • The empty panel in Practice is gone.
  • The tray for kept dice only appears once you keep a die.
  • The title shows the round, as the other games show the hand.
  • Stats: average and best score, where you finish on average, five-of-a-kinds, how often you reach the upper bonus, and games over 250. Saved games show your score whether you won or lost.
  • Practice is laid out the same way in every LivingRoom game: the game first, then who's playing, then the turn timer and your name.
  • The big moments now appear up by the players, not over the middle of the table, so they don't hide the play they're announcing.
  • Buttons that can't be used right now look it, the same as in the other LivingRoom games.

Build 13

  • Real recordings of dice thrown on a table, one set for several dice and one for a single die, picked at random each throw.
  • The thinking dots sit beside the player's name again, and always show: in a narrow panel the name shrinks a little to make room.
  • Join with Code: the Join button sits right under the code, and swiping the sheet away is smooth. Before, the sheet stretched and jumped as the keyboard slid away.
  • Between turns the table is clear until the next player throws. It used to show five faded ones where the last dice had lain.

Build 12

  • Deeper dice sounds as they land and knock together, and warm wooden notes for your turn, a good score and the end of the game. Picked by ear from a set of samples.

Build 11

  • Pour the dice out: after shaking, the dice stay in the cup until you turn the phone face down, as if tipping out the cup. You can switch back to throwing as soon as you stop shaking, under Settings → The throw.
  • The tray for kept dice is as wide as the rest of the table.

Build 10

  • Before your first throw of a turn, the dice lying in the cup roll about as you tilt and move the phone.
  • Other players' dice start their throw on the table, rather than bunched over the players' panels at the top.
  • On an iPad in landscape, a practice game no longer shows an empty chat panel.

Build 9

  • The dice leave the cup exactly as they lay in it, at the same angle and showing the same face, and blend into the throw. No more jump between the cup and the table.

Build 8

  • A livelier cup: shake harder and the dice fly harder, hop up off the bottom, roll and tumble over. The cup itself jolts with your hand.
  • A smoother throw: the dice arc out of the cup, bounce lower each time, and roll to a stop, turning over as they go.
  • The phone now rumbles with the game: cards landing, tricks taken, the big moments. Turn it off under Settings → Sound → Rumble.
  • React from the table: tap the smiley at the top right and pick a face. It rises from your seat for everyone at the table to see. At a practice table the computer players react too, now and then.
  • Everyone at an online table needs this build: older builds can't read reactions, so they can't join.
  • The big moments get a beat: the words appear on the table and the game holds still for a second.
  • Players who are thinking show three moving dots by their name, and your area gives a small nudge when your turn comes round.
  • The cup's rumble now uses the same Rumble switch as the rest of the game, under Settings → Sound.
  • Five of a kind, a second five of a kind and the upper bonus each get their own moment.
  • A new sound when a score is written into a box.

Build 7

  • The dice are thrown from a cup now. On your turn the cup sits on the table with the dice in it. Shake your phone to rattle them, and stop to pour them out, or just tap the cup.
  • The dice land wherever they fall, scattered across the table and turned every which way, not in a row.
  • Tap a die to keep it and it goes to the tray at the bottom. Tap it again to put it back. The rest go back in the cup for your next throw.
  • Other players' dice come across the table from their side.
  • Kept the Cup and dropped Cupped Hands and Wind-up. The Roll button is gone too: the cup does the throwing.
  • A gentler shake is enough to start the dice rattling.

Build 6

  • The picture and the name on the app icon are centred. They used to sit low, with empty felt across the top.

Build 5

  • Shaking to roll is a real shake now. The dice rattle in your hand while you shake, and you hear and feel them knock about. Stop shaking and they're thrown onto the table.
  • Three ways to shake, in Settings under Shake to roll:
  • The phone rumbles while you shake and thuds when the dice land. Rumble can be turned off in Settings.
  • New dice sounds: dice knocking together, against the cup, and landing on the felt, for every throw.
  • A quick bump of the phone doesn't roll. It takes a moment of real shaking.

Build 4

  • Shake your phone to roll, on your turn. Turn it off in Settings if you'd rather not.
  • What each player last wrote down shows under the dice: "Otto wrote 25 in Full house".
  • Tap another player at the top to see their whole card.
  • The final standings were upside down, with the winner last, and said "left" beside each score. They now run from 1st down, with the points.
  • The dice have been tested for fairness: every face equally often, each die independent of its neighbour, and five of a kind as often as it should be.
  • The icon says Five Dice.

Build 3

  • The dice are thrown now rather than simply appearing. Three throws in
  • The rattle waits for the dice to land instead of playing as they set off, so
  • Play speed stretches the throw along with everything else, and Reduce Motion

Build 2

  • The home screen said "LivingRoom Skip Solitaire". It says LivingRoom
  • Help and Support opened LivingRoom Skip Solitaire's page; it now opens
  • Settings → Help and Support now opens this game's own page on

Build 1

  • The first build of LivingRoom Five Dice. Five dice, three rolls, thirteen
  • Every open box shows what the throw in front of you would score there, so the
  • A second five of a kind is worth 100 more, and the joker rule sends it to the