LivingRoom Open Road
Two, three, four or six players, on your own or in teams. Play distance to reach exactly the end of the trip, throw red lights and flat tires at the others, fix your own, and keep a safety back to counter the moment they strike. First side to 5,000 points wins.
Features
Counter in five seconds
When a hazard hits your side and you hold its safety, it lights up in your hand: tap it before the five seconds run out. The pause comes after every hazard, so it never gives away who has one.
Teams that share the road
Four play as two teams and six as three, partners sitting apart and sharing one set of piles and one score.
Go the distance
At two, three or six, whoever reaches 700 first chooses whether to push on to 1,000 for a bigger score, and a bigger risk.
Our own cards
Red Light, Slow Zone, Empty Tank, Clear Road: every card is drawn fresh, with its own name and picture.
Screenshots
Questions?
The rules are on the how to play page, and common questions are on the help page. If you can't find what you need, write to [email protected].