LivingRoom Open Road

How to play

Race to the end of the trip, and stop everyone else on the way. The same rules are in the app, under Rules on the home screen.

  1. The goal

    Reach exactly the end of the trip: 1,000 miles with four players, 700 otherwise. The first side to 5,000 points over several hands wins, and if more than one gets there in the same hand, the most.

  2. A turn

    Draw a card, then play one or throw one away, so you always hold six.

  3. Getting going

    You need a Green Light on your battle pile before you can play distance. Nothing may take you past the end of the trip, and only two 200s a hand.

  4. Hazards and remedies

    Hazards go on someone who is moving, never on another hazard.

    Red LightGreen Light
    Empty TankFuel, then Green Light
    Flat TireSpare Tire, then Green Light
    CrashRepairs, then Green Light
    Slow Zoneonly 25s and 50s until Zone Ends
  5. Safeties

    One of each. A safety protects your side for the rest of the hand, clears its hazard if it's on you, and gives you another turn. Clear Road covers Red Light and Slow Zone, and you need no Green Light with it.

    Reserve TankEmpty Tank
    Solid TiresFlat Tire
    Ace DriverCrash
    Clear RoadRed Light and Slow Zone
  6. Countering

    When a hazard is played on your side and you hold its safety, play it straight back within five seconds, out of turn. The hazard is thrown away, you draw back up to six, and it's your turn next.

  7. Scoring

    Every hand, whether or not anyone finished.

    Each mile1
    Each safety100
    All four safeties300 more
    Each counter300 more
    Finishing the trip400
    Finishing after the pile runs out300
    Finishing without a 200300
    Finishing before anyone else moves500
  8. Going the distance

    With two, three or six players, whoever first reaches 700 may go on to 1,000. The first to 1,000 scores the trip. If that's the side that chose to go on, it scores 200 more; if not, everyone else scores 200 instead.

Playing here

Your card for the turn is drawn for you. Tap a card to pick it, then tap the side it goes on, or the discards to throw it away. A safety that can counter lights up in your hand: tap it before the five seconds run out.

Still stuck? Try the help page, or write to [email protected].