LivingRoom Then & Now
Two to eight players each build a timeline. An event is read out without its year, and you place it where you think it goes: before, after or between the events you already have. Get it wrong and it goes round the table. First to 10, 15 or 20 events wins.
Features
Five kinds of event
History, science, inventions, pop culture and sport, from every century and every corner of the world, each date checked against its source.
A second chance for everyone
Miss, and the event goes to the next player, and the next, until someone places it. Nobody's ever just waiting.
As long as you like
Set the table to 10, 15 or 20 events: a quick round, or a long evening.
Play online with a code
Open a table and share the six-digit code or its QR code, or practise against the computer on easy or normal, with no connection needed.
Screenshots
Questions?
The rules are on the how to play page, and common questions are on the help page. If you can't find what you need, write to [email protected].