LivingRoom Bank or Bust
Two to eight players. Turn a card, throw six dice and set aside what scores, then throw the rest again or bank what you've made. Throw nothing that scores and the turn's points are gone. First to the table's score wins, or play against the clock.
Features
A cup you can shake
Shake your phone and the dice rattle in the cup, and you feel every knock. Tip it face down and they pour out across the felt, or just tap the cup.
A card every turn
Bonuses, a Payback that knocks 2,500 off the leader, a Double Up, and the No Dice card nobody wants. The card decides whether you can bank at all.
To a score, or against the clock
Play to 5,000 or all the way to 50,000, or set a timer of 5 to 20 minutes and see who has the most when it runs out.
Up to eight at the table
Friends online with a code, the computer in the empty seats, or a practice game on your own. You don't need a connection to practise.
Screenshots
Questions?
The rules are on the how to play page, and common questions are on the help page. If you can't find what you need, write to [email protected].